Website powered by

The art of Mika

Excerpt from the artbook I put together for our 5th semester final. The artbook features most of the concept art as well as some ingame assets. Mika was supposed to be an adventure/farming simulator, but since we were only to work on it efficently for around 4 weeks, it didn’t get past the prototyping stage.

Very early concepts - the witch cat was supposed to be a NPC located in the forest area.

Very early concepts - the witch cat was supposed to be a NPC located in the forest area.

Unused ideas for the player character.

Unused ideas for the player character.

Ingame models and concepts for the spirit NPCs.

Ingame models and concepts for the spirit NPCs.

Ingame models and concepts for the spirit NPCs’ homes.

Ingame models and concepts for the spirit NPCs’ homes.

VFX and icons (displaxed above interactable objects) have a "cartoony", hand drawn look.

VFX and icons (displaxed above interactable objects) have a "cartoony", hand drawn look.

The interface and ideas on how it could work.

The interface and ideas on how it could work.

Game logo and final design for the player character.

Game logo and final design for the player character.

Ingame models for the player and various trees, as well as the three stages for growing crops.

Ingame models for the player and various trees, as well as the three stages for growing crops.

Environment screenshots

Environment screenshots